Sep 17, 2014

Answer Set Programming applied to Map Generation

Answer set programming (ASP) is a form of declarative programming oriented towards difficult (primarily NP-hard) search problems. It is based on the stable model (answer set) semantics of logic programming.

Sep 3, 2014

openFrameworks creative toolkit

openFrameworks is an open source C++ toolkit designed to assist the creative process by providing a simple and intuitive framework for experimentation

Aug 18, 2014

ngrok - secure introspectable tunnels to localhost

Aug 13, 2014

The AI Systems of Left 4 Dead

Michael Booth. 2009. “The AI Systems of Left 4 Dead.” Artificial Intelligence and Interactive Digital Entertainment Conference (Stanford University).

Aug 11, 2014

Matlab - R : Reference, by David Hiebeler

The reference is ideally suited for someone who is already good in one package and is trying to read code in or learn the other.

Aug 7, 2014

Near-Optimal Hierarchical Pathfinding (HPA*)

Aug 6, 2014

[OSX] Soundflower

Audio Routing Utility for Mac OS X

bq. … allows applications to pass audio to other applications

Jul 9, 2014

Procedural Content Generation in Games

This book gives an introduction to the field of Procedural Content Generation for Games (PCG): the automatic or computer-assisted generation of game content such as levels, landscapes, items, rules, quests etc.

Jul 7, 2014

Taming the Mammoth: Why You Should Stop Caring What Other People Think - Wait But Why

Taming the Mammoth

  • Examine Yourself
    • Get to know your Authentic Voice
    • Figure out where the mammoth is hiding
    • Decide where the mammoth needs to be ousted
  • Gather Courage by Internalizing that the Mammoth Has a Low IQ
    • The mammoth’s fears are totally irrational
    • The mammoth’s efforts are counterproductive
  • Start Being Yourself

Almost nothing you’re socially scared of is actually scary.

Jul 5, 2014

Михаил Бабич: Как перерасти прокрастинацию

  1. Начни соблюдать режим
  2. Выработай свою утреннюю рутину
  3. Не доверяй будущему себе …
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