This book gives an introduction to the field of Procedural Content Generation for Games (PCG): the automatic or computer-assisted generation of game content such as levels, landscapes, items, rules, quests etc.
Almost nothing you’re socially scared of is actually scary.
Kurt Vonnegut’s Shapes of Stories thesis.
* The Hero’s Journey - Mythic Structure of Joseph Campbell’s Monomyth
* A new character-driven Hero’s Journey
Pop is an extensible animation engine for iOS and OS X.
WHEN (now) and WHY
Table of Contents